
Lady of War: She has to be, as she's a MechWarrior and a queen both.Were you her noble spear tip or her poisoned dagger? Did you believe in her cause, or just her coffers? She doesn't think so highly of herself by the end, however, and the question is how much you helped her to get there. The High Queen: What she wants to be early in the game, and what the world eventually comes to see her as.

Guest-Star Party Member: She occasionally joins your lance on the ground.Good Scars, Evil Scars: She has a line of them across her face conspicuous but not disfiguring or jagged, as if cleanly but not perfectly healed.Dynamic Entry: Pulls one on Weldry, coming through the opposite wall of the prison like the Kool-Aid Man to reinforce your lance.Drives Like Crazy: When Yang has to ride in the rumble seat of her Kintaro he calls her piloting style aggressive.The Dead Have Names: After being forced to leave a dozen marginal worlds to fend for themselves, she notes within three weeks the casualty reports will come in, and that she intends to study each report closely.It certainly helps that she reinforces from a flanking angle and can easily catch the Icebox wardens in a pincer attack. She also shows up to lend help in the mission on Weldry, and is just as powerful then.Since you'll game over in the prologue if anyone dies, regardless, there's no reason to not have her throw her weight around. She's not as good stat-wise as Raju, but she still has enough Gunnery to perform multi-target shooting (and later trains enough to learn Breaching Shot and Sensor Lock), and more importantly, she's in a Kintaro, which is pretty beefy as far as medium 'Mechs go and can handily outperform your Blackjack when it comes to dishing out hurt. Crutch Character: Perhaps surprisingly, in the prologue.Her audience with Lord Karosas taught her that even as the nobles should support the crown, so must the crown repay that loyalty.The way that she declawed the Directorate by unearthing the truth behind an atrocity and getting the Taurians to alienate them taught her that soft power can be every bit as devastating as military might.Every liberation battle she fought over planets taught her not to take the lives of her citizens lightly.The events surrounding Madeira forced her to make pragmatic decisions over emotional reflex.The events at the Outpost Castle Nautilus taught her humility and punished her over-eagerness to gather power.Liberating the Icebox of Weldry and witnessing the horrors within broke her naviete and led her to begin fighting to liberate the people from the Directorate's tyranny, rather than for a mere selfish desire to reclaim her birthright.

